‚#:f@€?€?€?  ÿÿ;ûÿüÿ€ €$€(ÿÿ-€€ÍÌÌ>€?€?€? ÍÌÌ>€@€?€?€? üÿ @ÍÌÌ>€@.½;³€¿€?€?.½;³ € @ÍÌÌ>âÍ 4€?€?€¿âÍ 4 €  ÀÍÌÌ>€@z¬j´€¿€?€?z¬j´ €$ ÀÊÌÌ>®Mij.½;4€?€?.½;´€¿®Mij' ÿÿ(`ÀÐÌÌ>€?À·{´.½;4€¿€?.½;4€?À·{´. €-`@ÍÌÌ>€?.½;³€¿€?€?.½;³?€`@ÍÌÌ>@@.½;³€?.½;´€?€¿.½;´.½;³Z € þÿ`ÀÍÌÌ>@@¶‰µ€?€?€¿¶‰µ^ €, þÿÿÿ_ÀÌÌÌ?@âT5€¿€?€?âT5e þÿ  þÿÿÿ_@ÌÌÌ?@.œª2€¿.½;´€?€?.½;4.œª2g þÿ  €þÿ_@233@@.œª2€¿.½;´€?€?.½;4.œª2k €  €ÿÿ_À233@@âT5€¿€?€?âT5nþÿ @µþÿ@@€?€?€?t€ Þÿ,íÿ¿˜™y@ÿÿÿ?€¿âÍ 4.½;3âÍ ´€¿0½;³,½;31½;³€?v€. À?Ì̬@@âÍ ´€¿0½;³€¿âÍ 4.½;³0½;3.½;3€¿wÞÿ€þÿÿÿ, €?þÿ@ÿÿÿ?€¿âÍ 4.½;3âÍ ´€¿0½;³,½;31½;³€?x€.Üÿÿ¾™™©@@âÍ ´€¿0½;³€¿âÍ 4.½;³0½;3.½;3€¿y€$°5®£@@€¿ãÍŒ40½»³ãÍŒ4€?,½»³-½»3/½»³€¿|þÿÿÿ&Design Challenge 3: Quench Your Thirst Well, at least you are safe and sound. Accomplishing that was not easy. You should be proud of yourself. Now that you are warm and dry on the island you realize you are thirsty. You need a supply of water or some liquid. You remember from geography class that plants and other life mean that some kind of fresh water supply is available. You need to find it and develop a way to get a steady supply. Design Questions Where is the water or liquid you are gathering? Where is your shelter in relation to the liquid? Does the liquid stay in one place or are you moving around to collect it? Try this. Draw part of your system. Pass it to a friend and have them add something. Go back and forth until it is done. What do you think? Try it! ¿This adventure is turning out to be more work that I ever dreamed. First, the shipwreck. Then gathering supplies, getting to the island, and building a shelter. Now finding water. I think...